unreal.SpriteCollisionMode

class unreal.SpriteCollisionMode

Bases: EnumBase

The kind of collision that a Paper2D asset or component might participate in

C++ Source:

  • Plugin: Paper2D

  • Module: Paper2D

  • File: SpriteEditorOnlyTypes.h

NONE: SpriteCollisionMode

Should this have no collison and not participate in physics?

Type:

0

USE3D_PHYSICS: SpriteCollisionMode

Should this have 3D collision geometry and participate in the 3D physics world?

Type:

2