unreal.SpritePolygonMode

class unreal.SpritePolygonMode

Bases: EnumBase

Method of specifying polygons for a sprite’s render or collision data

C++ Source:

  • Plugin: Paper2D

  • Module: Paper2D

  • File: SpriteEditorOnlyTypes.h

DICED: SpritePolygonMode

Diced (split up into smaller squares, including only non-empty ones in the final geometry). This option is only supported for Render geometry and will be ignored for Collision geometry.

Type:

4

FULLY_CUSTOM: SpritePolygonMode

Fully custom geometry; edited by hand

Type:

3

SHRINK_WRAPPED: SpritePolygonMode

Shrink-wrapped geometry

Type:

2

SOURCE_BOUNDING_BOX: SpritePolygonMode

Use the bounding box of the source sprite (no optimization)

Type:

0

TIGHT_BOUNDING_BOX: SpritePolygonMode

Tighten the bounding box around the sprite to exclude fully transparent areas (the default)

Type:

1