unreal.StateTreeDataSourceType

class unreal.StateTreeDataSourceType

Bases: EnumBase

Data type the FStateTreeDataHandle is pointing at.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeTypes.h

ACTIVE_INSTANCE_DATA: StateTreeDataSourceType

Active State Tasks

Type:

3

ACTIVE_INSTANCE_DATA_OBJECT: StateTreeDataSourceType

Active State Tasks

Type:

4

CONTEXT_DATA: StateTreeDataSourceType

Context Data, Tree Parameters

Type:

7

EXTERNAL_DATA: StateTreeDataSourceType

External Data required by the nodes.

Type:

8

GLOBAL_INSTANCE_DATA: StateTreeDataSourceType

Global Tasks, Evaluators

Type:

1

GLOBAL_INSTANCE_DATA_OBJECT: StateTreeDataSourceType

Global Tasks, Evaluators

Type:

2

GLOBAL_PARAMETER_DATA: StateTreeDataSourceType

Global parameters

Type:

9

SHARED_INSTANCE_DATA: StateTreeDataSourceType

Conditions

Type:

5

SHARED_INSTANCE_DATA_OBJECT: StateTreeDataSourceType

Conditions

Type:

6

STATE_PARAMETER_DATA: StateTreeDataSourceType

Parameters for regular and linked states

Type:

11

SUBTREE_PARAMETER_DATA: StateTreeDataSourceType

Parameters for subtree (may resolve to a linked state’s parameters or default params)

Type:

10