unreal.StateTreeDataSourceType
¶
- class unreal.StateTreeDataSourceType¶
Bases:
EnumBase
Data type the FStateTreeDataHandle is pointing at.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeTypes.h
- ACTIVE_INSTANCE_DATA: StateTreeDataSourceType¶
Active State Tasks
- Type:
3
- ACTIVE_INSTANCE_DATA_OBJECT: StateTreeDataSourceType¶
Active State Tasks
- Type:
4
- CONTEXT_DATA: StateTreeDataSourceType¶
Context Data, Tree Parameters
- Type:
7
- EXTERNAL_DATA: StateTreeDataSourceType¶
External Data required by the nodes.
- Type:
8
- GLOBAL_INSTANCE_DATA: StateTreeDataSourceType¶
Global Tasks, Evaluators
- Type:
1
- GLOBAL_INSTANCE_DATA_OBJECT: StateTreeDataSourceType¶
Global Tasks, Evaluators
- Type:
2
- GLOBAL_PARAMETER_DATA: StateTreeDataSourceType¶
Global parameters
- Type:
9
- SHARED_INSTANCE_DATA: StateTreeDataSourceType¶
Conditions
- Type:
5
- SHARED_INSTANCE_DATA_OBJECT: StateTreeDataSourceType¶
Conditions
- Type:
6
- STATE_PARAMETER_DATA: StateTreeDataSourceType¶
Parameters for regular and linked states
- Type:
11
- SUBTREE_PARAMETER_DATA: StateTreeDataSourceType¶
Parameters for subtree (may resolve to a linked state’s parameters or default params)
- Type:
10