unreal.StepSequenceCell

class unreal.StepSequenceCell(enabled: bool = False, continuation: bool = False)

Bases: StructBase

First, the USTRUCT(s) that make up the user facing data for this asset…

C++ Source:

  • Plugin: Harmonix

  • Module: HarmonixMetasound

  • File: MidiStepSequence.h

Editor Properties: (see get_editor_property/set_editor_property)

  • continuation (bool): [Read-Write]

  • enabled (bool): [Read-Write]

property continuation: bool

[Read-Only]

Type:

(bool)

property enabled: bool

[Read-Only]

Type:

(bool)