unreal.StepSequenceTable

class unreal.StepSequenceTable(pages: None = [], notes: None = [], step_skip_index: int = 0)

Bases: StructBase

Step Sequence Table

C++ Source:

  • Plugin: Harmonix

  • Module: HarmonixMetasound

  • File: MidiStepSequence.h

Editor Properties: (see get_editor_property/set_editor_property)

  • notes (Array[StepSequenceNote]): [Read-Write]

  • pages (Array[StepSequencePage]): [Read-Write]

  • step_skip_index (int32): [Read-Write] If >0, any step at index X will be skipped if X % N == N - 1

property notes: None

[Read-Only]

Type:

(Array[StepSequenceNote])

property pages: None

[Read-Only]

Type:

(Array[StepSequencePage])

property step_skip_index: int

[Read-Only] If >0, any step at index X will be skipped if X % N == N - 1

Type:

(int32)