unreal.StereoLayerShapeCylinder

class unreal.StereoLayerShapeCylinder(outer: Object | None = None, name: Name | str = 'None')

Bases: StereoLayerShape

Stereo Layer Shape Cylinder

C++ Source:

  • Module: Engine

  • File: StereoLayerComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • height (int32): [Read-Write] Height of the stereo layer cylinder *

  • overlay_arc (float): [Read-Write] Arc angle for the stereo layer cylinder *

  • radius (float): [Read-Write] Radial size of the rendered stereo layer cylinder *

property height: int

[Read-Only] Height of the stereo layer cylinder *

Type:

(int32)

property overlay_arc: float

[Read-Only] Arc angle for the stereo layer cylinder *

Type:

(float)

property radius: float

[Read-Only] Radial size of the rendered stereo layer cylinder *

Type:

(float)

set_height(height) None

Set Height

Parameters:

height (int32) –

set_overlay_arc(overlay_arc) None

Set Overlay Arc

Parameters:

overlay_arc (float) –

set_radius(radius) None

Set Radius

Parameters:

radius (float) –