unreal.SubmixEffectConvolutionReverbSettings
¶
- class unreal.SubmixEffectConvolutionReverbSettings(wet_volume_db: float = 0.0, dry_volume_db: float = 0.0, bypass: bool = False, mix_input_channel_format_to_impulse_response_format: bool = False, mix_reverb_output_to_output_channel_format: bool = False, surround_rear_channel_bleed_db: float = 0.0, invert_rear_channel_bleed_phase: bool = False, surround_rear_channel_flip: bool = False)¶
Bases:
StructBase
Submix Effect Convolution Reverb Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SubmixEffectConvolutionReverb.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_hardware_acceleration
(bool): [Read-Write] deprecated: Property ‘AllowHardwareAcceleration’ is deprecated.bypass
(bool): [Read-Write] If true, input audio is directly routed to output audio with applying any effect.dry_volume_db
(float): [Read-Write] Controls how much of the dry signal is mixed into the output, in Decibelsimpulse_response
(AudioImpulseResponse): [Read-Write] deprecated: Property ‘ImpulseResponse’ is deprecated.invert_rear_channel_bleed_phase
(bool): [Read-Write] If true, rear channel bleed sends will have their phase inverted.mix_input_channel_format_to_impulse_response_format
(bool): [Read-Write] If true, the submix input audio is downmixed to match the IR asset audio channelformat. If false, the input audio’s channels are matched to the IR assets
audio channels.
mix_reverb_output_to_output_channel_format
(bool): [Read-Write] If true, the reverberated audio is upmixed or downmixed to match the submixoutput audio format. If false, the reverberated audio’s channels are matched
to the submixs output audio channels.
surround_rear_channel_bleed_amount
(float): [Read-Write] deprecated: Property ‘SurroundRearChannelBleedAmount’ is deprecated.surround_rear_channel_bleed_db
(float): [Read-Write] Amount of audio to be sent to rear channels in quad/surround configurationssurround_rear_channel_flip
(bool): [Read-Write] If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versawet_volume_db
(float): [Read-Write] Controls how much of the wet signal is mixed into the output, in Decibels
- property allow_hardware_acceleration: bool¶
[Read-Write] deprecated: Property ‘AllowHardwareAcceleration’ is deprecated.
- Type:
(bool)
- property bypass: bool¶
[Read-Write] If true, input audio is directly routed to output audio with applying any effect.
- Type:
(bool)
- property dry_volume_db: float¶
[Read-Write] Controls how much of the dry signal is mixed into the output, in Decibels
- Type:
(float)
- property impulse_response: AudioImpulseResponse¶
[Read-Write] deprecated: Property ‘ImpulseResponse’ is deprecated.
- Type:
- property invert_rear_channel_bleed_phase: bool¶
[Read-Write] If true, rear channel bleed sends will have their phase inverted.
- Type:
(bool)
- property mix_input_channel_format_to_impulse_response_format: bool¶
[Read-Write] If true, the submix input audio is downmixed to match the IR asset audio channel * format. If false, the input audio’s channels are matched to the IR assets * audio channels.
- Type:
(bool)
- property mix_reverb_output_to_output_channel_format: bool¶
[Read-Write] If true, the reverberated audio is upmixed or downmixed to match the submix * output audio format. If false, the reverberated audio’s channels are matched * to the submixs output audio channels.
- Type:
(bool)
- property surround_rear_channel_bleed_amount: float¶
[Read-Write] deprecated: Property ‘SurroundRearChannelBleedAmount’ is deprecated.
- Type:
(float)
- property surround_rear_channel_bleed_db: float¶
[Read-Write] Amount of audio to be sent to rear channels in quad/surround configurations
- Type:
(float)