unreal.SurfaceEffectRule

class unreal.SurfaceEffectRule(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

Base data asset used to store what conditions result in a specific surface being returned

C++ Source:

  • Plugin: SurfaceEffects

  • Module: SurfaceEffects

  • File: SurfaceEffectsSubsystem.h