unreal.TG_Expression_Blur

class unreal.TG_Expression_Blur(outer: Object | None = None, name: Name | str = 'None')

Bases: TG_Expression

TG Expression Blur

C++ Source:

  • Plugin: TextureGraph

  • Module: TextureGraph

  • File: TG_Expression_Blur.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write] Adjusting the angle changes the direction at which the blur effect is applied.”

  • blur_type (BlurType): [Read-Write] Style of blurring applied to a texture.

  • output (TG_Texture): [Read-Write] The output texture having blurred effect

  • radius (int32): [Read-Write] Controls how much an texture is blurred

  • strength (float): [Read-Write] Determines how intense the blurring effect is applied. Higher values result in stronger blur, while lower values produce a milder effect.

property angle: float

[Read-Write] Adjusting the angle changes the direction at which the blur effect is applied.”

Type:

(float)

property blur_type: BlurType

[Read-Write] Style of blurring applied to a texture.

Type:

(BlurType)

property radius: int

[Read-Write] Controls how much an texture is blurred

Type:

(int32)

property strength: float

[Read-Write] Determines how intense the blurring effect is applied. Higher values result in stronger blur, while lower values produce a milder effect.

Type:

(float)