unreal.TG_Expression_Noise
¶
- class unreal.TG_Expression_Noise(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TG_Expression
TG Expression Noise
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_Noise.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude
(float): [Read-Write] The magnitude or strength of the variations introduced by procedural noise. Adjusting this parameter can control the intensity or impact of procedural noise on textures or effects.frequency
(float): [Read-Write] Determines how quickly or slowly the patterns change within the generated noiselacunarity
(float): [Read-Write] Number that determines how much detail is added to or removed from the noise signal (adjusts frequency)noise_type
(NoiseType): [Read-Write] The type of the noise functionoctaves
(int32): [Read-Write] The number of levels of details that you want from the noise signaloutput
(TG_Texture): [Read-Write] The generated noise texturepersistence
(float): [Read-Write] Number that determines how much each octave contributes to the overall shape of the noise signal (adjusts amplitude)seed
(int32): [Read-Write] A value used to initialize or “seed” a random number generator when generating procedural noise. Changing the noise seed produces different patterns or variations in the generated noise.