unreal.TakeRecorderCameraCutSource

class unreal.TakeRecorderCameraCutSource(outer: Object | None = None, name: Name | str = 'None')

Bases: TakeRecorderSource

A recording source that detects camera switching and creates a camera cut track

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorderSources

  • File: TakeRecorderCameraCutSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] True if this source is cued for recording or not

  • take_number (int32): [Read-Write]

  • track_tint (Color): [Read-Write]