unreal.TakeRecorderSubsystem

class unreal.TakeRecorderSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: EngineSubsystem

UTakeRecorderSubsystem Subsystem for Take Recorder

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorder

  • File: TakeRecorderSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • take_recorder_cancelled (TakeRecorderCancelled): [Read-Write] Called when take recorder is cancelled

  • take_recorder_finished (TakeRecorderFinished): [Read-Write] Called when take recorder has finished

  • take_recorder_marked_frame_added (TakeRecorderMarkedFrameAdded): [Read-Write] Called when a marked frame is added to take recorder

  • take_recorder_pre_initialize (TakeRecorderPreInitialize): [Read-Write] Called before initialization occurs (ie. when the recording button is pressed and before the countdown starts)

  • take_recorder_started (TakeRecorderStarted): [Read-Write] Called when take recorder is started

  • take_recorder_stopped (TakeRecorderStopped): [Read-Write] Called when take recorder is stopped

property take_recorder_cancelled: TakeRecorderCancelled

[Read-Write] Called when take recorder is cancelled

Type:

(TakeRecorderCancelled)

property take_recorder_finished: TakeRecorderFinished

[Read-Write] Called when take recorder has finished

Type:

(TakeRecorderFinished)

property take_recorder_marked_frame_added: TakeRecorderMarkedFrameAdded

[Read-Write] Called when a marked frame is added to take recorder

Type:

(TakeRecorderMarkedFrameAdded)

property take_recorder_pre_initialize: TakeRecorderPreInitialize

[Read-Write] Called before initialization occurs (ie. when the recording button is pressed and before the countdown starts)

Type:

(TakeRecorderPreInitialize)

property take_recorder_started: TakeRecorderStarted

[Read-Write] Called when take recorder is started

Type:

(TakeRecorderStarted)

property take_recorder_stopped: TakeRecorderStopped

[Read-Write] Called when take recorder is stopped

Type:

(TakeRecorderStopped)