unreal.TakesCoreBlueprintLibrary

class unreal.TakesCoreBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Takes Core Blueprint Library

C++ Source:

  • Plugin: Takes

  • Module: TakesCore

  • File: TakesCoreBlueprintLibrary.h

classmethod compute_next_take_number(slate) int32

Compute the next unused sequential take number for the specified slate

Parameters:

slate (str) –

Return type:

int32

classmethod find_takes(slate, take_number=0) Array[AssetData]

Find all the existing takes that were recorded with the specified slate

Parameters:
  • slate (str) – The slate to filter by

  • take_number (int32) – The take number to filter by. <=0 denotes all takes

Return type:

Array[AssetData]

classmethod set_on_take_recorder_slate_changed(on_take_recorder_slate_changed) None

Called when the slate is changed.

Parameters:

on_take_recorder_slate_changed (OnTakeRecorderSlateChanged) –

classmethod set_on_take_recorder_take_number_changed(on_take_recorder_take_number_changed) None

Called when the take number is changed.

Parameters:

on_take_recorder_take_number_changed (OnTakeRecorderTakeNumberChanged) –