unreal.TapDelayInfo

class unreal.TapDelayInfo(tap_line_mode: TapLineMode = Ellipsis, delay_length: float = 0.0, gain: float = 0.0, output_channel: int = 0, pan_in_degrees: float = 0.0)

Bases: StructBase

Tap Delay Info

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SubmixEffectTapDelay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delay_length (float): [Read-Write] Amount of time before this echo is heard in milliseconds.

  • gain (float): [Read-Write] How loud this echo should be, in decibels.

  • output_channel (int32): [Read-Write] When the Tap Line Mode is set to Send To Channel, designates index of channel from which the echo should play.

  • pan_in_degrees (float): [Read-Write] When the Tap Line Mode is set to Panning, designates the angle at which the echo should be panned. On Surround systems, 0 is directly in front of the listener, -90 is left, 90 is right, and 180/-180 is directly behind the listener. On Stereo systems, <-90 is fully in the left ear, and >90 is fully in the right ear

  • tap_line_mode (TapLineMode): [Read-Write] Whether the tap line should send directly to a channel, pan, or not produce sound at all.

property delay_length: float

[Read-Write] Amount of time before this echo is heard in milliseconds.

Type:

(float)

property gain: float

[Read-Write] How loud this echo should be, in decibels.

Type:

(float)

property output_channel: int

[Read-Write] When the Tap Line Mode is set to Send To Channel, designates index of channel from which the echo should play.

Type:

(int32)

property pan_in_degrees: float

[Read-Write] When the Tap Line Mode is set to Panning, designates the angle at which the echo should be panned. On Surround systems, 0 is directly in front of the listener, -90 is left, 90 is right, and 180/-180 is directly behind the listener. On Stereo systems, <-90 is fully in the left ear, and >90 is fully in the right ear

Type:

(float)

property tap_line_mode: TapLineMode

[Read-Write] Whether the tap line should send directly to a channel, pan, or not produce sound at all.

Type:

(TapLineMode)