unreal.TargetingDefaultResultData

class unreal.TargetingDefaultResultData(hit_result: HitResult = Ellipsis, score: float = 0.0)

Bases: StructBase

struct: FTargetingDefaultResultData

C++ Source:

  • Plugin: TargetingSystem

  • Module: TargetingSystem

  • File: TargetingSystemTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hit_result (HitResult): [Read-Write] The hit result for this target

  • score (float): [Read-Write] The score associated w/ this target

property hit_result: HitResult

[Read-Only] The hit result for this target

Type:

(HitResult)

property score: float

[Read-Only] The score associated w/ this target

Type:

(float)