unreal.TargetingDefaultResultData
¶
- class unreal.TargetingDefaultResultData(hit_result: HitResult = Ellipsis, score: float = 0.0)¶
Bases:
StructBase
struct: FTargetingDefaultResultData
C++ Source:
Plugin: TargetingSystem
Module: TargetingSystem
File: TargetingSystemTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
hit_result
(HitResult): [Read-Write] The hit result for this targetscore
(float): [Read-Write] The score associated w/ this target