unreal.TentDistribution

class unreal.TentDistribution(tip_altitude=0.0, tip_value=0.0, width=0.0)

Bases: unreal.StructBase

Tent Distribution

C++ Source:

  • Module: Engine
  • File: SkyAtmosphereComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • tip_altitude (float): [Read-Write] Tip Altitude
  • tip_value (float): [Read-Write] Tip Value
  • width (float): [Read-Write] Width
tip_altitude

(float) – [Read-Only] Tip Altitude

tip_value

(float) – [Read-Only] Tip Value

width

(float) – [Read-Only] Width