unreal.Text3DCharacterTransform

class unreal.Text3DCharacterTransform(outer: Object | None = None, name: Name | str = 'None')

Bases: SceneComponent

Text 3DCharacter Transform

C++ Source:

  • Plugin: Text3D

  • Module: Text3D

  • File: Text3DCharacterTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_location (bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parent

  • absolute_rotation (bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parent

  • absolute_scale (bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parent

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • detail_mode (DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • hidden_in_game (bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • location_distance (Vector): [Read-Write]

  • location_enabled (bool): [Read-Write] Location

  • location_order (Text3DCharacterEffectOrder): [Read-Write]

  • location_progress (float): [Read-Write]

  • location_range (float): [Read-Write]

  • mobility (ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • physics_volume_changed_delegate (PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • relative_location (Vector): [Read-Write] Location of the component relative to its parent

  • relative_rotation (Rotator): [Read-Write] Rotation of the component relative to its parent

  • relative_scale3d (Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • rotate_begin (Rotator): [Read-Write]

  • rotate_enabled (bool): [Read-Write] Rotate

  • rotate_end (Rotator): [Read-Write]

  • rotate_order (Text3DCharacterEffectOrder): [Read-Write]

  • rotate_progress (float): [Read-Write]

  • rotate_range (float): [Read-Write]

  • scale_begin (Vector): [Read-Write]

  • scale_enabled (bool): [Read-Write] Scale

  • scale_end (Vector): [Read-Write]

  • scale_order (Text3DCharacterEffectOrder): [Read-Write]

  • scale_progress (float): [Read-Write]

  • scale_range (float): [Read-Write]

  • should_update_physics_volume (bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()

  • use_attach_parent_bound (bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.

  • visible (bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.

property location_distance: Vector

[Read-Write]

Type:

(Vector)

property location_enabled: bool

[Read-Write] Location

Type:

(bool)

property location_order: Text3DCharacterEffectOrder

[Read-Write]

Type:

(Text3DCharacterEffectOrder)

property location_progress: float

[Read-Write]

Type:

(float)

property location_range: float

[Read-Write]

Type:

(float)

property rotate_begin: Rotator

[Read-Write]

Type:

(Rotator)

property rotate_enabled: bool

[Read-Write] Rotate

Type:

(bool)

property rotate_end: Rotator

[Read-Write]

Type:

(Rotator)

property rotate_order: Text3DCharacterEffectOrder

[Read-Write]

Type:

(Text3DCharacterEffectOrder)

property rotate_progress: float

[Read-Write]

Type:

(float)

property rotate_range: float

[Read-Write]

Type:

(float)

property scale_begin: Vector

[Read-Write]

Type:

(Vector)

property scale_enabled: bool

[Read-Write] Scale

Type:

(bool)

property scale_end: Vector

[Read-Write]

Type:

(Vector)

property scale_order: Text3DCharacterEffectOrder

[Read-Write]

Type:

(Text3DCharacterEffectOrder)

property scale_progress: float

[Read-Write]

Type:

(float)

property scale_range: float

[Read-Write]

Type:

(float)

set_location_distance(distance) None

Set Location Distance

Parameters:

distance (Vector) –

set_location_enabled(enabled) None

Set Location Enabled

Parameters:

enabled (bool) –

set_location_order(order) None

Set Location Order

Parameters:

order (Text3DCharacterEffectOrder) –

set_location_progress(progress) None

Set Location Progress

Parameters:

progress (float) –

set_location_range(range) None

Set Location Range

Parameters:

range (float) –

set_rotate_begin(value) None

Set Rotate Begin

Parameters:

value (Rotator) –

set_rotate_enabled(enabled) None

Set Rotate Enabled

Parameters:

enabled (bool) –

set_rotate_end(value) None

Set Rotate End

Parameters:

value (Rotator) –

set_rotate_order(order) None

Set Rotate Order

Parameters:

order (Text3DCharacterEffectOrder) –

set_rotate_progress(progress) None

Set Rotate Progress

Parameters:

progress (float) –

set_rotate_range(range) None

Set Rotate Range

Parameters:

range (float) –

set_scale_begin(value) None

Set Scale Begin

Parameters:

value (Vector) –

set_scale_enabled(enabled) None

Set Scale Enabled

Parameters:

enabled (bool) –

set_scale_end(value) None

Set Scale End

Parameters:

value (Vector) –

set_scale_order(order) None

Set Scale Order

Parameters:

order (Text3DCharacterEffectOrder) –

set_scale_progress(progress) None

Set Scale Progress

Parameters:

progress (float) –

set_scale_range(range) None

Set Scale Range

Parameters:

range (float) –