unreal.TextureGroup

class unreal.TextureGroup

Bases: EnumBase

warning:: if this is changed: update BaseEngine.ini [SystemSettings] you might have to update the update Game’s DefaultEngine.ini [SystemSettings] order and actual name can never change (order is important!) TEXTUREGROUP_Cinematic: should be used for Cinematics which will be baked out and want to have the highest settings

C++ Source:

  • Module: Engine

  • File: TextureDefines.h

TEXTUREGROUP_16_BIT_DATA: TextureGroup

16 bit data stored in textures

Type:

33

TEXTUREGROUP_8_BIT_DATA: TextureGroup

8 bit data stored in textures

Type:

32

TEXTUREGROUP_BOKEH: TextureGroup

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

Type:

26

TEXTUREGROUP_CHARACTER: TextureGroup

3

TEXTUREGROUP_CHARACTER_NORMAL_MAP: TextureGroup

4

TEXTUREGROUP_CHARACTER_SPECULAR: TextureGroup

5

TEXTUREGROUP_CINEMATIC: TextureGroup

12

TEXTUREGROUP_COLOR_LOOKUP_TABLE: TextureGroup

No compression, no mips.

Type:

23

TEXTUREGROUP_EFFECTS: TextureGroup

13

TEXTUREGROUP_EFFECTS_NOT_FILTERED: TextureGroup

14

TEXTUREGROUP_HIERARCHICAL_LOD: TextureGroup

Hierarchical LOD generated textures

Type:

29

TEXTUREGROUP_IES_LIGHT_PROFILE: TextureGroup

No compression, created on import of a .IES file.

Type:

27

TEXTUREGROUP_IMPOSTOR: TextureGroup

Impostor Color Textures

Type:

30

TEXTUREGROUP_IMPOSTOR_NORMAL_DEPTH: TextureGroup

Impostor Normal and Depth, use default compression

Type:

31

TEXTUREGROUP_LIGHTMAP: TextureGroup

17

TEXTUREGROUP_MOBILE_FLATTENED: TextureGroup

19

TEXTUREGROUP_PIXELS2D: TextureGroup

Non-filtered, useful for 2D rendering.

Type:

28

TEXTUREGROUP_PROC_BUILDING_FACE: TextureGroup

Obsolete - kept for backwards compatibility.

Type:

20

TEXTUREGROUP_PROC_BUILDING_LIGHT_MAP: TextureGroup

Obsolete - kept for backwards compatibility.

Type:

21

TEXTUREGROUP_PROJECT01: TextureGroup

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Type:

34

TEXTUREGROUP_PROJECT02: TextureGroup

35

TEXTUREGROUP_PROJECT03: TextureGroup

36

TEXTUREGROUP_PROJECT04: TextureGroup

37

TEXTUREGROUP_PROJECT05: TextureGroup

38

TEXTUREGROUP_PROJECT06: TextureGroup

39

TEXTUREGROUP_PROJECT07: TextureGroup

40

TEXTUREGROUP_PROJECT08: TextureGroup

41

TEXTUREGROUP_PROJECT09: TextureGroup

42

TEXTUREGROUP_PROJECT10: TextureGroup

43

TEXTUREGROUP_PROJECT11: TextureGroup

44

TEXTUREGROUP_PROJECT12: TextureGroup

45

TEXTUREGROUP_PROJECT13: TextureGroup

46

TEXTUREGROUP_PROJECT14: TextureGroup

47

TEXTUREGROUP_PROJECT15: TextureGroup

48

TEXTUREGROUP_PROJECT16: TextureGroup

49

TEXTUREGROUP_PROJECT17: TextureGroup

50

TEXTUREGROUP_PROJECT18: TextureGroup

51

TEXTUREGROUP_PROJECT19: TextureGroup

52

TEXTUREGROUP_PROJECT20: TextureGroup

53

TEXTUREGROUP_PROJECT21: TextureGroup

54

TEXTUREGROUP_PROJECT22: TextureGroup

55

TEXTUREGROUP_PROJECT23: TextureGroup

56

TEXTUREGROUP_PROJECT24: TextureGroup

57

TEXTUREGROUP_PROJECT25: TextureGroup

58

TEXTUREGROUP_PROJECT26: TextureGroup

59

TEXTUREGROUP_PROJECT27: TextureGroup

60

TEXTUREGROUP_PROJECT28: TextureGroup

61

TEXTUREGROUP_PROJECT29: TextureGroup

62

TEXTUREGROUP_PROJECT30: TextureGroup

63

TEXTUREGROUP_PROJECT31: TextureGroup

64

TEXTUREGROUP_PROJECT32: TextureGroup

65

TEXTUREGROUP_RENDER_TARGET: TextureGroup

18

TEXTUREGROUP_SHADOWMAP: TextureGroup

22

TEXTUREGROUP_SKYBOX: TextureGroup

15

TEXTUREGROUP_TERRAIN_HEIGHTMAP: TextureGroup

24

TEXTUREGROUP_TERRAIN_WEIGHTMAP: TextureGroup

25

TEXTUREGROUP_UI: TextureGroup

16

TEXTUREGROUP_VEHICLE: TextureGroup

9

TEXTUREGROUP_VEHICLE_NORMAL_MAP: TextureGroup

10

TEXTUREGROUP_VEHICLE_SPECULAR: TextureGroup

11

TEXTUREGROUP_WEAPON: TextureGroup

6

TEXTUREGROUP_WEAPON_NORMAL_MAP: TextureGroup

7

TEXTUREGROUP_WEAPON_SPECULAR: TextureGroup

8

TEXTUREGROUP_WORLD: TextureGroup

0

TEXTUREGROUP_WORLD_NORMAL_MAP: TextureGroup

1

TEXTUREGROUP_WORLD_SPECULAR: TextureGroup

2