unreal.TileSheetPaddingFactory

class unreal.TileSheetPaddingFactory(outer: Object | None = None, name: Name | str = 'None')

Bases: Factory

Factory used to pad out each individual tile in a tile sheet texture

C++ Source:

  • Plugin: Paper2D

  • Module: Paper2DEditor

  • File: TileSheetPaddingFactory.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_task (AssetImportTask): [Read-Write] Task for importing file via script interfaces

  • automated_import_data (AutomatedAssetImportData): [Read-Write] Data for how to import files via the automated command line importing interface

  • context_class (type(Class)): [Read-Write] Class of the context object used to help create the object.

  • create_new (bool): [Read-Write] The default value to return from CanCreateNew()

  • edit_after_new (bool): [Read-Write] true if the associated editor should be opened after creating a new object.

  • editor_import (bool): [Read-Write] true if the factory imports objects from files.

  • extrusion_amount (int32): [Read-Write] The amount to extrude out from each tile (in pixels)

  • fill_with_transparent_black (bool): [Read-Write] Should we use transparent black or white when filling the texture areas that aren’t covered by tiles?

  • formats (Array[str]): [Read-Write] List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.

  • pad_to_power_of2 (bool): [Read-Write] Should we pad the texture to the next power of 2?

  • supported_class (type(Class)): [Read-Write] The class manufactured by this factory.

  • text (bool): [Read-Write] true if the factory imports objects from text.