unreal.ToolDynamicUIAction

class unreal.ToolDynamicUIAction(execute_action=<unreal.ToolMenuDynamicExecuteAction object>, can_execute_action=<unreal.ToolMenuDynamicCanExecuteAction object>, get_action_check_state=<unreal.ToolMenuDynamicGetActionCheckState object>, is_action_visible_delegate=<unreal.ToolMenuDynamicIsActionButtonVisible object>)

Bases: unreal.StructBase

Tool Dynamic UIAction

C++ Source:

  • Module: ToolMenus
  • File: ToolMenuDelegates.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_execute_action (ToolMenuDynamicCanExecuteAction): [Read-Write] Can Execute Action
  • execute_action (ToolMenuDynamicExecuteAction): [Read-Write] Execute Action
  • get_action_check_state (ToolMenuDynamicGetActionCheckState): [Read-Write] Get Action Check State
  • is_action_visible_delegate (ToolMenuDynamicIsActionButtonVisible): [Read-Write] Is Action Visible Delegate
can_execute_action

(ToolMenuDynamicCanExecuteAction) – [Read-Write] Can Execute Action

execute_action

(ToolMenuDynamicExecuteAction) – [Read-Write] Execute Action

get_action_check_state

(ToolMenuDynamicGetActionCheckState) – [Read-Write] Get Action Check State

is_action_visible_delegate

(ToolMenuDynamicIsActionButtonVisible) – [Read-Write] Is Action Visible Delegate