unreal.ToolMenuEntryScript
¶
- class unreal.ToolMenuEntryScript(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Tool Menu Entry Script
C++ Source:
Module: ToolMenus
File: ToolMenuEntryScript.h
Editor Properties: (see get_editor_property/set_editor_property)
data
(ToolMenuEntryScriptData): [Read-Write]
- can_execute(context) → bool¶
Can Execute
- Parameters:
context (ToolMenuContext) –
- Return type:
- construct_menu_entry(menu, section_name, context) → None¶
Construct Menu Entry
- Parameters:
menu (ToolMenu) –
section_name (Name) –
context (ToolMenuContext) –
- property data: ToolMenuEntryScriptData¶
[Read-Write]
- Type:
- execute(context) → None¶
Execute
- Parameters:
context (ToolMenuContext) –
- get_check_state(context) → CheckBoxState¶
Get Check State
- Parameters:
context (ToolMenuContext) –
- Return type:
- get_icon(context) → ScriptSlateIcon¶
Get Icon
- Parameters:
context (ToolMenuContext) –
- Return type:
- get_label(context) → Text¶
Get Label
- Parameters:
context (ToolMenuContext) –
- Return type:
- get_tool_tip(context) → Text¶
Get Tool Tip
- Parameters:
context (ToolMenuContext) –
- Return type:
- is_visible(context) → bool¶
Is Visible
- Parameters:
context (ToolMenuContext) –
- Return type: