unreal.TouchInputState
¶
- class unreal.TouchInputState¶
Bases:
EnumBase
ETouch Input State
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraPlayerControllerBase.h
- ACTOR_FOCUS_TARGETING: TouchInputState¶
Allows user to select an actor to always be in focus
- Type:
0
- AUTO_FOCUS_TARGETING: TouchInputState¶
Allows user to select a point on the screen to auto-focus through
- Type:
1
- BLUEPRINT_DEFINED: TouchInputState¶
Allows the touch input to be handled in the blueprint event. This should be the default
- Type:
2
- MANUAL_TOUCH_FOCUS: TouchInputState¶
Allows for the user to focus on target on touch without exiting manual focus
- Type:
3
- SCRUBBING: TouchInputState¶
Touch support for scrubbing through a sequence
- Type:
4
- TOUCH_AND_HOLD: TouchInputState¶
Touch and hold for attach targeting
- Type:
5