unreal.TouchInputState

class unreal.TouchInputState

Bases: EnumBase

ETouch Input State

C++ Source:

  • Plugin: VirtualCamera

  • Module: VirtualCamera

  • File: VirtualCameraPlayerControllerBase.h

ACTOR_FOCUS_TARGETING: TouchInputState

Allows user to select an actor to always be in focus

Type:

0

AUTO_FOCUS_TARGETING: TouchInputState

Allows user to select a point on the screen to auto-focus through

Type:

1

BLUEPRINT_DEFINED: TouchInputState

Allows the touch input to be handled in the blueprint event. This should be the default

Type:

2

MANUAL_TOUCH_FOCUS: TouchInputState

Allows for the user to focus on target on touch without exiting manual focus

Type:

3

SCRUBBING: TouchInputState

Touch support for scrubbing through a sequence

Type:

4

TOUCH_AND_HOLD: TouchInputState

Touch and hold for attach targeting

Type:

5