unreal.TransitionEvalResult

class unreal.TransitionEvalResult(next_mode: Name = 'None')

Bases: StructBase

Results from a movement mode transition evaluation

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MovementModeTransition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • next_mode (Name): [Read-Write] Mode name that should be transitioned to. NAME_None indicates no transition.

property next_mode: Name

[Read-Write] Mode name that should be transitioned to. NAME_None indicates no transition.

Type:

(Name)