unreal.TransitionEvalResult
¶
- class unreal.TransitionEvalResult(next_mode: Name = 'None')¶
Bases:
StructBase
Results from a movement mode transition evaluation
C++ Source:
Plugin: Mover
Module: Mover
File: MovementModeTransition.h
Editor Properties: (see get_editor_property/set_editor_property)
next_mode
(Name): [Read-Write] Mode name that should be transitioned to. NAME_None indicates no transition.