unreal.TrySpawnActorIfDehydrated

class unreal.TrySpawnActorIfDehydrated

Bases: EnumBase

Indicates if the subsystem should try to spawn the actor associated to the smartobject if it is currently owned by an instanced actor.

C++ Source:

  • Plugin: SmartObjects

  • Module: SmartObjectsModule

  • File: SmartObjectRuntime.h

NO: TrySpawnActorIfDehydrated

0

YES: TrySpawnActorIfDehydrated

1