unreal.TypedParameter

class unreal.TypedParameter

Bases: StructBase

Wrapper for FVariant, an extensible union of multiple types

exposed to blueprints as a “Type Parameter”, which in blueprints: - allows the user to select the type the parameter represents - assign the value for the type

We can then retrieve the underlying value by checking what type is stored and reading the value accordingly

Serializes as an FVariant, which serializes the value as a byte array.

C++ Source:

  • Plugin: Harmonix

  • Module: HarmonixDsp

  • File: TypedParameter.h