unreal.TypedParameter
¶
- class unreal.TypedParameter¶
Bases:
StructBase
Wrapper for FVariant, an extensible union of multiple types
exposed to blueprints as a “Type Parameter”, which in blueprints: - allows the user to select the type the parameter represents - assign the value for the type
We can then retrieve the underlying value by checking what type is stored and reading the value accordingly
Serializes as an FVariant, which serializes the value as a byte array.
C++ Source:
Plugin: Harmonix
Module: HarmonixDsp
File: TypedParameter.h