unreal.UINavigationAction

class unreal.UINavigationAction

Bases: EnumBase

Generic UI navigation action that are usually bound to a gamepad or other input device

C++ Source:

  • Module: SlateCore

  • File: SlateEnums.h

ACCEPT: UINavigationAction

Accept, normally acts like a mouse click. Corresponds to Virtual_Accept key

Type:

0

BACK: UINavigationAction

Back/Cancel, normally acts like escape. Corresponds to Virtual_Back key

Type:

1

INVALID: UINavigationAction

Invalid action

Type:

3