unreal.UVGenerationFlattenMappingOperation

class unreal.UVGenerationFlattenMappingOperation(outer: Object | None = None, name: Name | str = 'None')

Bases: DataprepOperation

For each static mesh to process, generate an unwrapped UV map in the specified channel

C++ Source:

  • Plugin: DatasmithImporter

  • Module: DatasmithImporter

  • File: UVGenerationDataprepOperation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle_threshold (float): [Read-Write]

  • channel_selection (UnwrappedUVDatasmithOperationChannelSelection): [Read-Write]

  • uv_channel (int32): [Read-Write] The UV channel where to generate the flatten mapping

property angle_threshold: float

[Read-Write]

Type:

(float)

property channel_selection: UnwrappedUVDatasmithOperationChannelSelection

[Read-Write]

Type:

(UnwrappedUVDatasmithOperationChannelSelection)

property uv_channel: int

[Read-Write] The UV channel where to generate the flatten mapping

Type:

(int32)