unreal.UpdateState
¶
- class unreal.UpdateState¶
Bases:
EnumBase
Various states the update manager flows through as it checks for patches/hotfixes
C++ Source:
Plugin: OnlineFramework
Module: Hotfix
File: UpdateManager.h
- CHECKING_FOR_HOTFIX: UpdateState¶
Checking with hotfix for available updates
- Type:
4
- CHECKING_FOR_PATCH: UpdateState¶
Checking for an available patch
- Type:
2
- DETECTING_PLATFORM_ENVIRONMENT: UpdateState¶
Detect the console environment via an auth request
- Type:
3
- INITIAL_LOAD_COMPLETE: UpdateState¶
Preloading complete
- Type:
6
- UPDATE_COMPLETE: UpdateState¶
Last update check completed successfully
- Type:
7
- UPDATE_IDLE: UpdateState¶
No updates in progress
- Type:
0
- UPDATE_PENDING: UpdateState¶
An update is waiting to be triggered at the right time
- Type:
1
- WAITING_ON_INITIAL_LOAD: UpdateState¶
Waiting for the async loading / preloading to complete
- Type:
5