unreal.UsdAssetCache_Deprecated

class unreal.UsdAssetCache_Deprecated(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Owns the assets generated and reused by the USD stage, allowing thread-safe retrieval/storage

C++ Source:

  • Plugin: USDImporter

  • Module: USDClasses

  • File: USDAssetCache.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_persistent_storage (bool): [Read-Write]

  • persistent_storage (Map[str, Object]): [Read-Only]

  • transient_storage (Map[str, Object]): [Read-Only] For now everything is NonPIEDuplicateTransient as this is mostly a subobject of AUsdStageActor. When the actor is duplicated it will need to reload the stage anyway to rebuild its prim links to components and assets, so there is no point in duplicating the properties here just yet. Obviously we want to duplicate these properties