unreal.UsdPrimPathList
¶
- class unreal.UsdPrimPathList(prim_paths: None = [])¶
Bases:
StructBase
Simple wrapper because we’re not allowed to have TMap properties with TArray<FString> as values
C++ Source:
Plugin: USDImporter
Module: USDClasses
File: USDAssetUserData.h
Editor Properties: (see get_editor_property/set_editor_property)
prim_paths
(Array[str]): [Read-Write]