unreal.UsdPrimPathList

class unreal.UsdPrimPathList(prim_paths: None = [])

Bases: StructBase

Simple wrapper because we’re not allowed to have TMap properties with TArray<FString> as values

C++ Source:

  • Plugin: USDImporter

  • Module: USDClasses

  • File: USDAssetUserData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • prim_paths (Array[str]): [Read-Write]

property prim_paths: None

[Read-Write]

Type:

(Array[str])