unreal.UsdRootMotionHandling

class unreal.UsdRootMotionHandling

Bases: EnumBase

EUsd Root Motion Handling

C++ Source:

  • Plugin: USDImporter

  • Module: UnrealUSDWrapper

  • File: UnrealUSDWrapper.h

NO_ADDITIONAL_ROOT_MOTION: UsdRootMotionHandling

Use for the root bone just its regular joint animation as described on the SkelAnimation prim.

Type:

0

USE_MOTION_FROM_SKELETON: UsdRootMotionHandling

Use the transform animation from the Skeleton prim in addition to the root bone joint animation as described on the SkelAnimation prim.

Type:

2

USE_MOTION_FROM_SKEL_ROOT: UsdRootMotionHandling

Use the transform animation from the SkelRoot prim in addition to the root bone joint animation as described on the SkelAnimation prim. Note that the SkelRoot prim’s Sequencer transform track will no longer contain the transform animation data used in this manner, so as to not apply the animation twice.

Type:

1