unreal.UserListEntryLibrary
¶
- class unreal.UserListEntryLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Static library to supply “for free” functionality to widgets that implement IUserListEntry
C++ Source:
Module: UMG
File: IUserListEntry.h
- classmethod get_owning_list_view(user_list_entry) ListViewBase ¶
Returns the list view that contains this entry.
- Parameters:
user_list_entry (UserListEntry) – Note: Visually not transmitted, but this defaults to “self”. No need to hook up if calling internally.
- Return type:
- classmethod is_list_item_expanded(user_list_entry) bool ¶
Returns true if the item represented by this entry is currently expanded and showing its children. Tree view entries only.
- Parameters:
user_list_entry (UserListEntry) – Note: Visually not transmitted, but this defaults to “self”. No need to hook up if calling internally.
- Return type:
- classmethod is_list_item_selected(user_list_entry) bool ¶
Returns true if the item represented by this entry is currently selected in the owning list view.
- Parameters:
user_list_entry (UserListEntry) – Note: Visually not transmitted, but this defaults to “self”. No need to hook up if calling internally.
- Return type: