unreal.VCamBlueprintModifier

class unreal.VCamBlueprintModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: VCamModifier

VCam Blueprint Modifier

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamCore

  • File: VCamModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • connection_points (Map[Name, VCamModifierConnectionPoint]): [Read-Write]

  • input_context_priority (int32): [Read-Write] If an Input Mapping Context is provided then this value defines the priority level that the context is added to the input system with

  • input_mapping_context (InputMappingContext): [Read-Write] If an Input Mapping Context is specified then that Context will be automatically added to the input system when this Modifier is Initialized

get_input_mapping_context_and_priority() None

This function is deliberately non-working to force cleanup of Input Contexts Please move any previous values to the new properties in Class Defaults

on_apply(context, camera_component, delta_time) None

Called every tick to update this modifier.

Parameters:
on_deinitialize() None

On Deinitialize

on_initialize(context) None

On Initialize

Parameters:

context (VCamModifierContext) –