unreal.VCamEditorLibrary

class unreal.VCamEditorLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

VCam Editor Library

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamCoreEditor

  • File: VCamEditorLibrary.h

classmethod get_all_v_cam_components_in_level() Array[VCamComponent]

Find all loaded VCam Components own by an actor in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, …

Returns:

v_cam_components (Array[VCamComponent]): Output List of found VCamComponents

Return type:

Array[VCamComponent]