unreal.VCamTraceHitProxyResult

class unreal.VCamTraceHitProxyResult(hit_actor: Actor = Ellipsis, hit_component: PrimitiveComponent = Ellipsis)

Bases: StructBase

VCam Trace Hit Proxy Result

C++ Source:

  • Plugin: VirtualCamera

  • Module: VirtualCamera

  • File: VCamBlueprintFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hit_actor (Actor): [Read-Write]

  • hit_component (PrimitiveComponent): [Read-Write]

property hit_actor: Actor

[Read-Only]

Type:

(Actor)

property hit_component: PrimitiveComponent

[Read-Only]

Type:

(PrimitiveComponent)