unreal.VPBlueprintLibrary

class unreal.VPBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Functionality added to prototype the VR scouting tools

C++ Source:

  • Plugin: VirtualProductionUtilities

  • Module: VPUtilities

  • File: VPBlueprintLibrary.h

classmethod editor_delete_selected_objects() bool

Trigger an UnrealEd Delete

Return type:

bool

classmethod editor_duplicate() bool

Trigger an UnrealEd Duplicate

Return type:

bool

classmethod editor_redo() bool

Trigger an UnrealEd Redo

Return type:

bool

classmethod editor_undo() bool

Trigger an UnrealEd Undo

Return type:

bool

classmethod get_editor_viewport_transform() Transform

Get the location of the 2D viewport camera

Return type:

Transform

classmethod get_editor_vr_head_transform() Transform

Get the location of the VR HMD

Return type:

Transform

classmethod get_editor_vr_room_transform() Transform

Get the VR room transform (the playable area shown as a wireframe cage on Vive and Rift

Return type:

Transform

classmethod get_editor_world() World

Wrapper around UUnrealEditorSubsystem::GetEditorWorld. Used because you can’t get the subsystem without being an editor utility actor.

Return type:

World

classmethod get_left_interactor_location() Vector

Get the location of the left interactor, in world space

Return type:

Vector

classmethod get_virtual_production_role() GameplayTagContainer

The machine role(s) in a virtual production context.

Return type:

GameplayTagContainer

classmethod get_vr_editor_laser_hover_location() Vector

Get the hitlocation of the interaction controller’s laser pointer, in world space

Return type:

Vector

classmethod is_vr_editor_mode_active() bool

Get whether the user is in editor VR mode

Return type:

bool

classmethod jump_to_bookmark_in_level_editor(bookmark) bool

Jump to a virtual production bookmark

Parameters:

bookmark (VPBookmark) –

Return type:

bool

classmethod refresh3d_editor_viewport() None

Refresh the desktop 3D viewport so that it updates changes even when not set to ‘Realtime’

classmethod set_grab_speed(speed) None

Set the VR grab speed cvar

Parameters:

speed (float) –

classmethod spawn_bookmark_at_current_level_editor_position(actor_class, creation_context, offset, flatten_rotation=True) Actor

Spawn a virtual production bookmark

Parameters:
Return type:

Actor

classmethod spawn_vp_tickable_actor(context_object, actor_class, location, rotation) VPViewportTickableActorBase

Spawn a virtual production tickable actor

Parameters:
Return type:

VPViewportTickableActorBase

classmethod vp_bookmark_spline_mesh_indicator_disable(spline_mesh) None

VPBookmark Spline Mesh Indicator Disable

Parameters:

spline_mesh (SplineMeshComponent) –

classmethod vp_bookmark_spline_mesh_indicator_set_start_and_end(spline_mesh) None

VPBookmark Spline Mesh Indicator Set Start and End

Parameters:

spline_mesh (SplineMeshComponent) –