unreal.VPBookmarkLibrary

class unreal.VPBookmarkLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

VPBookmark Blueprint Library

C++ Source:

  • Plugin: VirtualProductionUtilities

  • Module: VPBookmark

  • File: VPBookmarkBlueprintLibrary.h

classmethod create_vp_bookmark_name(bookmark, format_string) (generated_number=str, generated_letter=str) or None

Create VPBookmark Name

Parameters:
  • bookmark (Actor) –

  • format_string (str) –

Returns:

generated_number (str):

generated_letter (str):

Return type:

tuple or None

classmethod find_vp_bookmark(actor) VPBookmark

Find VPBookmark

Parameters:

actor (Actor) –

Return type:

VPBookmark

classmethod get_all_vp_bookmark(world_context_object) Array[VPBookmark]

Get All VPBookmark

Parameters:

world_context_object (Object) –

Returns:

out_bookmarks (Array[VPBookmark]):

Return type:

Array[VPBookmark]

classmethod get_all_vp_bookmark_actors(world_context_object) Array[Actor]

Get All VPBookmark Actors

Parameters:

world_context_object (Object) –

Returns:

out_actors (Array[Actor]):

Return type:

Array[Actor]