unreal.VREDCppVariant

class unreal.VREDCppVariant(name: str = '', type: VREDCppVariantType = Ellipsis, camera: VREDCppVariantCamera = Ellipsis, geometry: VREDCppVariantGeometry = Ellipsis, material: VREDCppVariantMaterial = Ellipsis, variant_set: VREDCppVariantSet = Ellipsis, transform: VREDCppVariantTransform = Ellipsis, light: VREDCppVariantLight = Ellipsis)

Bases: TableRowBase

VREDCpp Variant

C++ Source:

  • Plugin: DatasmithFBXImporter

  • Module: DatasmithVREDTranslator

  • File: DatasmithVREDImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera (VREDCppVariantCamera): [Read-Write]

  • geometry (VREDCppVariantGeometry): [Read-Write]

  • light (VREDCppVariantLight): [Read-Write]

  • material (VREDCppVariantMaterial): [Read-Write]

  • name (str): [Read-Write]

  • transform (VREDCppVariantTransform): [Read-Write]

  • type (VREDCppVariantType): [Read-Write]

  • variant_set (VREDCppVariantSet): [Read-Write]

property camera: VREDCppVariantCamera

[Read-Write]

Type:

(VREDCppVariantCamera)

property geometry: VREDCppVariantGeometry

[Read-Write]

Type:

(VREDCppVariantGeometry)

property light: VREDCppVariantLight

[Read-Write]

Type:

(VREDCppVariantLight)

property material: VREDCppVariantMaterial

[Read-Write]

Type:

(VREDCppVariantMaterial)

property name: str

[Read-Write]

Type:

(str)

property transform: VREDCppVariantTransform

[Read-Write]

Type:

(VREDCppVariantTransform)

property type: VREDCppVariantType

[Read-Write]

Type:

(VREDCppVariantType)

property variant_set: VREDCppVariantSet

[Read-Write]

Type:

(VREDCppVariantSet)