unreal.VREditorMode
¶
- class unreal.VREditorMode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
VREditorModeBase
VR Editor Mode. Extends editor viewports with functionality for VR controls and object manipulation
C++ Source:
Module: VREditor
File: VREditorMode.h
Editor Properties: (see get_editor_property/set_editor_property)
interactor_class
(Class): [Read-Write] The controller to use when UnrealEd is in VR mode. Use VREditorInteractor get default editor behavior, or select a custom controller for special behaviorteleporter_class
(Class): [Read-Write] The teleporter to use when UnrealEd is in VR mode. Use VREditorTeleporter to get default editor behavior, or select a custom teleporter
- get_world_scale_factor() float ¶
Gets the world scale factor, which can be multiplied by a scale vector to convert to room space
- Return type:
- property interactor_class: Class¶
[Read-Write] The controller to use when UnrealEd is in VR mode. Use VREditorInteractor get default editor behavior, or select a custom controller for special behavior
- Type:
(Class)