unreal.Vector_NetQuantize

class unreal.Vector_NetQuantize(x: float = 0.0, y: float = 0.0, z: float = 0.0)

Bases: Vector

FVector_NetQuantize

0 decimal place of precision. Up to 20 bits per component. Valid range: 2^20 = +/- 1,048,576

Note: this is the historical UE format for vector net serialization

C++ Source:

  • Module: Engine

  • File: NetSerialization.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (double): [Read-Write]

  • y (double): [Read-Write]

  • z (double): [Read-Write]