class unreal.VehicleEngineConfig

Bases: unreal.StructBase

Vehicle Engine Config

C++ Source:

  • Plugin: ChaosVehiclesPlugin

  • Module: ChaosVehicles

  • File: ChaosWheeledVehicleMovementComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • engine_brake_effect (float): [Read-Write] Braking effect from engine, when throttle released

  • engine_idle_rpm (float): [Read-Write] Idle RMP of engine then in neutral/stationary

  • engine_rev_down_rate (float): [Read-Write] Affects how fast the engine RPM slows down

  • engine_rev_up_moi (float): [Read-Write] Affects how fast the engine RPM speed up

  • max_rpm (float): [Read-Write] Maximum revolutions per minute of the engine

  • max_torque (float): [Read-Write] Max Engine Torque (Nm) is multiplied by TorqueCurve

  • torque_curve (RuntimeFloatCurve): [Read-Write] Torque [Normalized 0..1] for a given RPM