unreal.VehicleInputRateConfig
¶
- class unreal.VehicleInputRateConfig¶
Bases:
StructBase
Vehicle Input Rate Config
C++ Source:
Plugin: ChaosVehiclesPlugin
Module: ChaosVehicles
File: ChaosVehicleMovementComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
fall_rate
(float): [Read-Write] Rate at which the input value fallsinput_curve_function
(InputFunctionType): [Read-Write] Controller input curve, various predefined options, linear, squared, or user can specify a custom curve functionrise_rate
(float): [Read-Write] Rate at which the input value risesuser_curve
(RuntimeFloatCurve): [Read-Write] Controller input curve - should be a normalized float curve, i.e. time from 0 to 1 and values between 0 and 1 This curve is only sued if the InputCurveFunction above is set to CustomCurve