class unreal.VehicleSteeringConfig

Bases: unreal.StructBase

Vehicle Steering Config

C++ Source:

  • Plugin: ChaosVehiclesPlugin

  • Module: ChaosVehicles

  • File: ChaosWheeledVehicleMovementComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle_ratio (float): [Read-Write] Only applies when AngleRatio is selected

  • steering_curve (RuntimeFloatCurve): [Read-Write] Maximum steering versus forward speed (MPH)

  • steering_type (SteeringType): [Read-Write] Single angle : both wheels steer by the same amount AngleRatio : outer wheels on corner steer less than the inner ones by set ratio Ackermann : Ackermann steering principle is applied