unreal.VertexLayout

class unreal.VertexLayout(position: int = 0, texture_coordinate: int = 0, normal: int = 0)

Bases: StructBase

Vertex Layout

C++ Source:

  • Plugin: RigLogic

  • Module: RigLogicModule

  • File: DNACommon.h

Editor Properties: (see get_editor_property/set_editor_property)

  • normal (int32): [Read-Write]

  • position (int32): [Read-Write]

  • texture_coordinate (int32): [Read-Write]

property normal: int

[Read-Only]

Type:

(int32)

property position: int

[Read-Only]

Type:

(int32)

property texture_coordinate: int

[Read-Only]

Type:

(int32)