unreal.VertexLayout
¶
- class unreal.VertexLayout(position: int = 0, texture_coordinate: int = 0, normal: int = 0)¶
Bases:
StructBase
Vertex Layout
C++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: DNACommon.h
Editor Properties: (see get_editor_property/set_editor_property)
normal
(int32): [Read-Write]position
(int32): [Read-Write]texture_coordinate
(int32): [Read-Write]