unreal.VirtualCameraSubsystem
¶
- class unreal.VirtualCameraSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EngineSubsystem
Virtual Camera Subsystem
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
on_selected_actor_in_viewport_delegate
(OnSelectedViewportActor): [Read-Write]on_selected_any_actor_delegate
(OnSelectedAnyActor): [Read-Write]on_stream_started_delegate
(OnStreamStarted): [Read-Write]on_stream_stopped_delegate
(OnStreamStopped): [Read-Write]sequence_playback_controller
(LevelSequencePlaybackController): [Read-Write]
- get_virtual_camera_controller() VirtualCameraController ¶
Get Virtual Camera Controller
- Return type:
- property on_selected_actor_in_viewport_delegate: OnSelectedViewportActor¶
[Read-Write]
- Type:
- property on_selected_any_actor_delegate: OnSelectedAnyActor¶
[Read-Write]
- Type:
- property on_stream_started_delegate: OnStreamStarted¶
[Read-Write]
- Type:
- property on_stream_stopped_delegate: OnStreamStopped¶
[Read-Write]
- Type:
- property sequence_playback_controller: LevelSequencePlaybackController¶
[Read-Only]
- Type:
- set_virtual_camera_controller(virtual_camera) None ¶
Set Virtual Camera Controller
- Parameters:
virtual_camera (VirtualCameraController) –