unreal.VirtualCameraSubsystem

class unreal.VirtualCameraSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: EngineSubsystem

Virtual Camera Subsystem

C++ Source:

  • Plugin: VirtualCamera

  • Module: VirtualCamera

  • File: VirtualCameraSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_selected_actor_in_viewport_delegate (OnSelectedViewportActor): [Read-Write]

  • on_selected_any_actor_delegate (OnSelectedAnyActor): [Read-Write]

  • on_stream_started_delegate (OnStreamStarted): [Read-Write]

  • on_stream_stopped_delegate (OnStreamStopped): [Read-Write]

  • sequence_playback_controller (LevelSequencePlaybackController): [Read-Write]

get_virtual_camera_controller() VirtualCameraController

Get Virtual Camera Controller

Return type:

VirtualCameraController

is_streaming() bool

Is Streaming

Return type:

bool

property on_selected_actor_in_viewport_delegate: OnSelectedViewportActor

[Read-Write]

Type:

(OnSelectedViewportActor)

property on_selected_any_actor_delegate: OnSelectedAnyActor

[Read-Write]

Type:

(OnSelectedAnyActor)

property on_stream_started_delegate: OnStreamStarted

[Read-Write]

Type:

(OnStreamStarted)

property on_stream_stopped_delegate: OnStreamStopped

[Read-Write]

Type:

(OnStreamStopped)

property sequence_playback_controller: LevelSequencePlaybackController

[Read-Only]

Type:

(LevelSequencePlaybackController)

set_virtual_camera_controller(virtual_camera) None

Set Virtual Camera Controller

Parameters:

virtual_camera (VirtualCameraController) –

start_streaming() bool

Start Streaming

Return type:

bool

stop_streaming() bool

Stop Streaming

Return type:

bool