unreal.VisibilityBasedAnimTickOption
¶
- class unreal.VisibilityBasedAnimTickOption¶
Bases:
EnumBase
Skinned Mesh Animation Tick option based on rendered or not. This dictates “TickPose and RefreshBoneTransforms”
C++ Source:
Module: Engine
File: SkinnedMeshComponent.h
- ALWAYS_TICK_POSE: VisibilityBasedAnimTickOption¶
Always Tick, but Refresh BoneTransforms only when rendered.
- Type:
1
- ALWAYS_TICK_POSE_AND_REFRESH_BONES: VisibilityBasedAnimTickOption¶
Always Tick and Refresh BoneTransforms whether rendered or not.
- Type:
0
- ONLY_TICK_MONTAGES_AND_REFRESH_BONES_WHEN_PLAYING_MONTAGES: VisibilityBasedAnimTickOption¶
When rendered Tick Pose and Refresh Bone Transforms, otherwise, just update montages alongside BoneTransforms. (AnimBP graph will not be updated).
- Type:
2
- ONLY_TICK_MONTAGES_WHEN_NOT_RENDERED: VisibilityBasedAnimTickOption¶
When rendered Tick Pose and Refresh Bone Transforms, otherwise, just update montages and skip everything else. (AnimBP graph will not be updated).
- Type:
3
- ONLY_TICK_POSE_WHEN_RENDERED: VisibilityBasedAnimTickOption¶
Tick only when rendered, and it will only RefreshBoneTransforms when rendered.
- Type:
4