unreal.VisibilityBasedAnimTickOption

class unreal.VisibilityBasedAnimTickOption

Bases: EnumBase

Skinned Mesh Animation Tick option based on rendered or not. This dictates “TickPose and RefreshBoneTransforms”

C++ Source:

  • Module: Engine

  • File: SkinnedMeshComponent.h

ALWAYS_TICK_POSE: VisibilityBasedAnimTickOption

Always Tick, but Refresh BoneTransforms only when rendered.

Type:

1

ALWAYS_TICK_POSE_AND_REFRESH_BONES: VisibilityBasedAnimTickOption

Always Tick and Refresh BoneTransforms whether rendered or not.

Type:

0

ONLY_TICK_MONTAGES_AND_REFRESH_BONES_WHEN_PLAYING_MONTAGES: VisibilityBasedAnimTickOption

When rendered Tick Pose and Refresh Bone Transforms, otherwise, just update montages alongside BoneTransforms. (AnimBP graph will not be updated).

Type:

2

ONLY_TICK_MONTAGES_WHEN_NOT_RENDERED: VisibilityBasedAnimTickOption

When rendered Tick Pose and Refresh Bone Transforms, otherwise, just update montages and skip everything else. (AnimBP graph will not be updated).

Type:

3

ONLY_TICK_POSE_WHEN_RENDERED: VisibilityBasedAnimTickOption

Tick only when rendered, and it will only RefreshBoneTransforms when rendered.

Type:

4