unreal.WarpUtilsBlueprintLibrary
¶
- class unreal.WarpUtilsBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Warp Utils Blueprint Library
C++ Source:
Plugin: WarpUtils
Module: WarpUtils
File: WarpUtilsBlueprintLibrary.h
- classmethod generate_pfm(file, start_location, start_rotation, pfm_origin, tiles_horizontal, tiles_vertical, column_angle, tile_size_horizontal, tile_size_vertical, tile_pixels_horizontal, tile_pixels_vertical, add_margin) bool ¶
Generate and save data to a PFM file
- Parameters:
file (str) –
start_location (Vector) –
start_rotation (Rotator) –
pfm_origin (Actor) –
tiles_horizontal (int32) –
tiles_vertical (int32) –
column_angle (float) –
tile_size_horizontal (float) –
tile_size_vertical (float) –
tile_pixels_horizontal (int32) –
tile_pixels_vertical (int32) –
add_margin (bool) –
- Return type:
- classmethod generate_pfm_ex(file, start_location, start_rotation, pfm_origin, tiles_horizontal, tiles_vertical, column_angle, tile_size_horizontal, tile_size_vertical, tile_pixels_horizontal, tile_pixels_vertical, add_margin, tiles_validity_flags) bool ¶
Generate and save data to a PFM file. Additionally, we have an array of tiles validiy flags (false == all pixels of a tile are NaN)
- Parameters:
file (str) –
start_location (Vector) –
start_rotation (Rotator) –
pfm_origin (Actor) –
tiles_horizontal (int32) –
tiles_vertical (int32) –
column_angle (float) –
tile_size_horizontal (float) –
tile_size_vertical (float) –
tile_pixels_horizontal (int32) –
tile_pixels_vertical (int32) –
add_margin (bool) –
- Return type: