unreal.WidgetNavigationData

class unreal.WidgetNavigationData(rule: UINavigationRule = Ellipsis, widget_to_focus: Name = 'None')

Bases: StructBase

Widget Navigation Data

C++ Source:

  • Module: UMG

  • File: WidgetNavigation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • rule (UINavigationRule): [Read-Write]

  • widget_to_focus (Name): [Read-Write] This either the widget to focus, OR the name of the function to call.

property rule: UINavigationRule

[Read-Only]

Type:

(UINavigationRule)

property widget_to_focus: Name

[Read-Only] This either the widget to focus, OR the name of the function to call.

Type:

(Name)