unreal.WorldPartition
¶
- class unreal.WorldPartition(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
World Partition
C++ Source:
Module: Engine
File: WorldPartition.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_showing_hlo_ds_in_editor
(bool): [Read-Write] Whether HLODs should be allowed to be displayed in the editor for this mapdata_layers_logic_operator
(WorldPartitionDataLayersLogicOperator): [Read-Write]default_hlod_layer
(HLODLayer): [Read-Write] Default HLOD layerserver_streaming_mode
(WorldPartitionServerStreamingMode): [Read-Write]server_streaming_out_mode
(WorldPartitionServerStreamingOutMode): [Read-Write]