unreal.WorldPositionIncludedOffsets
¶
- class unreal.WorldPositionIncludedOffsets¶
Bases:
EnumBase
Specifies which shader generated offsets should included in the world position (displacement/WPO etc.)
C++ Source:
Module: Engine
File: MaterialExpressionWorldPosition.h
- WPT_CAMERA_RELATIVE: WorldPositionIncludedOffsets¶
Camera relative world position with all material shader offsets applied
- Type:
2
- WPT_CAMERA_RELATIVE_NO_OFFSETS: WorldPositionIncludedOffsets¶
Camera relative world position with no material shader offsets applied
- Type:
3
- WPT_DEFAULT: WorldPositionIncludedOffsets¶
Absolute world position with all material shader offsets applied
- Type:
0
- WPT_EXCLUDE_ALL_SHADER_OFFSETS: WorldPositionIncludedOffsets¶
Absolute world position with no material shader offsets applied
- Type:
1